Description
Offering more than just a gritty and difficult military experience, Arma is a franchise that's also always been known for its stellar mods, with titans like DayZ arriving in earlier series entries. The game's third installment is no exception - and there's a reason why four years after its release, Arma 3 is still going strong on the mod front. Call compile preprocessFileLineNumbers 'compiles.sqf'; //Compile Custom Functions and/or Weather. If you put complies in a folder rename accordingly. Call compile preprocessFileLineNumbers 'folder compiles.sqf'; //Compile Custom Functions and Weather. Down the bottom of the compiles.sqf you will see this.
Forces saved wanted settings for weather to be actual (BEWARE: Will cause lag).Arma 3 Rain Mod
Syntax
- Syntax:
- forceWeatherChange
- Return Value:
- Nothing
Examples
- Example 1:
0 setOvercast 1;0 setRain 1;forceWeatherChange; Force immediate change overriding smooth transition
Additional Information
- See also:
- Groups:
- Environment
Notes
Server admin / host can customize multiplayer missions in ROLE ASSIGNMENT menu using parameters prepared by the mission designer.
Important limitation. In an MP environment, the Paramsarray is not available on the client until some time after preinit. but before postinit so any code called upon the client should take this into consideration
- 1Manual Params
- 2Predefined Params
Manual Params
Config
Params are defined in Description.ext.
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Mission
Selected values are stored in paramsArray array, accessible anytime during the mission on any connected computer. Their order is the same as is in description.ext (for example, params above would result in [12,1] if default values were kept).
Example (can be used in init.sqf):if (isServer) then { _skill = [0.1, 0.5, 1] select (paramsArray select 0); { _x setSkill _skill; } forEachallUnits;};
setViewDistance.sqf:
Functions
It is highly recommended that you use BIS_fnc_getParamValue instead of paramsArray to get value of a param with given class name. It is fast and secure and globally available on any connected PC as well as JIP.
_viewDistance = 'ViewDistance' callBIS_fnc_getParamValue;_viewDistance = ['ViewDistance', 500] callBIS_fnc_getParamValue;
Predefined Params
Arma 3 introduces a framework for defining commonly used params (e.g., time of the day or mission duration), which can be shared across multiple missions. Once included to description.ext, they will initialize automatically. Some of them can be further customized using specific macros.
Make sure that include path to a3 mod has leading backslash:#include 'a3functions_fParamsparamCountdown.hpp' // bad
#include 'a3functions_fParamsparamCountdown.hpp' // good
Available Templates
File | Description | Optional variables |
---|---|---|
a3functions_fParamsparamCountdown.hpp a3functions_fParamsparamCountdownNoDisabled.hpp | Set mission countdown (in seconds) The 'NoDisabled' version has no 'disabled' option, and will pick the middle option by default. | |
a3functions_fParamsparamDaytimeHour.hpp | Set starting hour, options are represented by whole hours | |
a3functions_fParamsparamDaytimePeriod.hpp | Set starting hour, options are described by words | |
a3functions_fParamsparamDebugConsole.hpp | Allow debug console for server host or logged in admin | |
a3functions_fParamsparamGuerFriendly.hpp | Set to whom will independent side be friendly | |
a3functions_fParamsparamRespawnTickets.hpp a3functions_fParamsparamRespawnTicketsNoDisabled.hpp | Set respawn tickets for all sides The 'NoDisabled' version has no 'disabled' option, and will pick the middle option by default. | |
a3functions_fParamsparamWeather.hpp | Set default weather | |
a3Functions_F_MP_MarkParamsparamTimeAcceleration.hpp | Sets a time multiplier for in-game time. See setTimeMultiplier | |
a3Functions_F_HeliParamsparamViewDistance.hpp | Set rendering distance, in meters. See setViewDistance | |
'a3Functions_FParamsparamRevive.hpp' | Set various revive related options Arma 3 Revive |
Arma 3 Rain Mod
Syntax
- Syntax:
- forceWeatherChange
- Return Value:
- Nothing
Examples
- Example 1:
0 setOvercast 1;0 setRain 1;forceWeatherChange; Force immediate change overriding smooth transition
Additional Information
- See also:
- Groups:
- Environment
Notes
Server admin / host can customize multiplayer missions in ROLE ASSIGNMENT menu using parameters prepared by the mission designer.
Important limitation. In an MP environment, the Paramsarray is not available on the client until some time after preinit. but before postinit so any code called upon the client should take this into consideration
- 1Manual Params
- 2Predefined Params
Manual Params
Config
Params are defined in Description.ext.
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Mission
Selected values are stored in paramsArray array, accessible anytime during the mission on any connected computer. Their order is the same as is in description.ext (for example, params above would result in [12,1] if default values were kept).
Example (can be used in init.sqf):if (isServer) then { _skill = [0.1, 0.5, 1] select (paramsArray select 0); { _x setSkill _skill; } forEachallUnits;};
setViewDistance.sqf:
Functions
It is highly recommended that you use BIS_fnc_getParamValue instead of paramsArray to get value of a param with given class name. It is fast and secure and globally available on any connected PC as well as JIP.
_viewDistance = 'ViewDistance' callBIS_fnc_getParamValue;_viewDistance = ['ViewDistance', 500] callBIS_fnc_getParamValue;
Predefined Params
Arma 3 introduces a framework for defining commonly used params (e.g., time of the day or mission duration), which can be shared across multiple missions. Once included to description.ext, they will initialize automatically. Some of them can be further customized using specific macros.
Make sure that include path to a3 mod has leading backslash:#include 'a3functions_fParamsparamCountdown.hpp' // bad
#include 'a3functions_fParamsparamCountdown.hpp' // good
Available Templates
File | Description | Optional variables |
---|---|---|
a3functions_fParamsparamCountdown.hpp a3functions_fParamsparamCountdownNoDisabled.hpp | Set mission countdown (in seconds) The 'NoDisabled' version has no 'disabled' option, and will pick the middle option by default. | |
a3functions_fParamsparamDaytimeHour.hpp | Set starting hour, options are represented by whole hours | |
a3functions_fParamsparamDaytimePeriod.hpp | Set starting hour, options are described by words | |
a3functions_fParamsparamDebugConsole.hpp | Allow debug console for server host or logged in admin | |
a3functions_fParamsparamGuerFriendly.hpp | Set to whom will independent side be friendly | |
a3functions_fParamsparamRespawnTickets.hpp a3functions_fParamsparamRespawnTicketsNoDisabled.hpp | Set respawn tickets for all sides The 'NoDisabled' version has no 'disabled' option, and will pick the middle option by default. | |
a3functions_fParamsparamWeather.hpp | Set default weather | |
a3Functions_F_MP_MarkParamsparamTimeAcceleration.hpp | Sets a time multiplier for in-game time. See setTimeMultiplier | |
a3Functions_F_HeliParamsparamViewDistance.hpp | Set rendering distance, in meters. See setViewDistance | |
'a3Functions_FParamsparamRevive.hpp' | Set various revive related options Arma 3 Revive |