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Arma 3 Weather Mod

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Description

Description:

Offering more than just a gritty and difficult military experience, Arma is a franchise that's also always been known for its stellar mods, with titans like DayZ arriving in earlier series entries. The game's third installment is no exception - and there's a reason why four years after its release, Arma 3 is still going strong on the mod front. Call compile preprocessFileLineNumbers 'compiles.sqf'; //Compile Custom Functions and/or Weather. If you put complies in a folder rename accordingly. Call compile preprocessFileLineNumbers 'folder compiles.sqf'; //Compile Custom Functions and Weather. Down the bottom of the compiles.sqf you will see this.

Forces saved wanted settings for weather to be actual (BEWARE: Will cause lag).
The engine has own idea about the weather and will interfere with your scripted weather at every opportunity it gets. So don't give it the opportunity. In the editor's Intel there are Manual Override setting for many aspects of the weather. Select them to disable engine interference. Some commands such as setWaves and setLightnings will not even work until their respective settings are set to manual.
Arma 3 Weather Mod
Multiplayer:
Execute on server

Arma 3 Rain Mod

Syntax

Syntax:
forceWeatherChange
Return Value:
Nothing

Examples

Example 1:
0 setOvercast 1;0 setRain 1;forceWeatherChange; Force immediate change overriding smooth transition

Additional Information

See also:
Groups:
Environment

Notes

Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.
Arma 3 Weather Mod
Retrieved from 'https://community.bistudio.com/wiki?title=forceWeatherChange&oldid=159101'

Server admin / host can customize multiplayer missions in ROLE ASSIGNMENT menu using parameters prepared by the mission designer.

Important limitation. In an MP environment, the Paramsarray is not available on the client until some time after preinit. but before postinit so any code called upon the client should take this into consideration


  • 1Manual Params
  • 2Predefined Params

Manual Params

Config

Mission Parameters selection

Params are defined in Description.ext.

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Mission

Selected values are stored in paramsArray array, accessible anytime during the mission on any connected computer. Their order is the same as is in description.ext (for example, params above would result in [12,1] if default values were kept).

Example (can be used in init.sqf):if (isServer) then { _skill = [0.1, 0.5, 1] select (paramsArray select 0); { _x setSkill _skill; } forEachallUnits;};

setViewDistance.sqf:

Functions

It is highly recommended that you use BIS_fnc_getParamValue instead of paramsArray to get value of a param with given class name. It is fast and secure and globally available on any connected PC as well as JIP.

_viewDistance = 'ViewDistance' callBIS_fnc_getParamValue;_viewDistance = ['ViewDistance', 500] callBIS_fnc_getParamValue;


Predefined Params

Arma 3 introduces a framework for defining commonly used params (e.g., time of the day or mission duration), which can be shared across multiple missions. Once included to description.ext, they will initialize automatically. Some of them can be further customized using specific macros.

Make sure that include path to a3 mod has leading backslash:

#include 'a3functions_fParamsparamCountdown.hpp' // bad

#include 'a3functions_fParamsparamCountdown.hpp' // good
Param templates currently don't work with PBO missions manually copied to MPMissions folder. Unpacked missions, Steam missions and missions which are part of an addon works correctly.

Available Templates

FileDescriptionOptional variables
a3functions_fParamsparamCountdown.hppa3functions_fParamsparamCountdownNoDisabled.hppSet mission countdown (in seconds)
The 'NoDisabled' version has no 'disabled' option, and will pick the middle option by default.
a3functions_fParamsparamDaytimeHour.hppSet starting hour, options are represented by whole hours
a3functions_fParamsparamDaytimePeriod.hppSet starting hour, options are described by words
a3functions_fParamsparamDebugConsole.hppAllow debug console for server host or logged in admin
a3functions_fParamsparamGuerFriendly.hppSet to whom will independent side be friendly
a3functions_fParamsparamRespawnTickets.hppa3functions_fParamsparamRespawnTicketsNoDisabled.hppSet respawn tickets for all sides
The 'NoDisabled' version has no 'disabled' option, and will pick the middle option by default.
a3functions_fParamsparamWeather.hppSet default weather
a3Functions_F_MP_MarkParamsparamTimeAcceleration.hppSets a time multiplier for in-game time. See setTimeMultiplier
a3Functions_F_HeliParamsparamViewDistance.hppSet rendering distance, in meters. See setViewDistance
'a3Functions_FParamsparamRevive.hpp'Set various revive related options Arma 3 Revive


Arma 3 Weather Mod
Multiplayer:
Execute on server

Arma 3 Rain Mod

Syntax

Syntax:
forceWeatherChange
Return Value:
Nothing

Examples

Example 1:
0 setOvercast 1;0 setRain 1;forceWeatherChange; Force immediate change overriding smooth transition

Additional Information

See also:
Groups:
Environment

Notes

Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.
Retrieved from 'https://community.bistudio.com/wiki?title=forceWeatherChange&oldid=159101'

Server admin / host can customize multiplayer missions in ROLE ASSIGNMENT menu using parameters prepared by the mission designer.

Important limitation. In an MP environment, the Paramsarray is not available on the client until some time after preinit. but before postinit so any code called upon the client should take this into consideration


  • 1Manual Params
  • 2Predefined Params

Manual Params

Config

Mission Parameters selection

Params are defined in Description.ext.

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Mission

Selected values are stored in paramsArray array, accessible anytime during the mission on any connected computer. Their order is the same as is in description.ext (for example, params above would result in [12,1] if default values were kept).

Example (can be used in init.sqf):if (isServer) then { _skill = [0.1, 0.5, 1] select (paramsArray select 0); { _x setSkill _skill; } forEachallUnits;};

setViewDistance.sqf:

Functions

It is highly recommended that you use BIS_fnc_getParamValue instead of paramsArray to get value of a param with given class name. It is fast and secure and globally available on any connected PC as well as JIP.

_viewDistance = 'ViewDistance' callBIS_fnc_getParamValue;_viewDistance = ['ViewDistance', 500] callBIS_fnc_getParamValue;


Predefined Params

Arma 3 introduces a framework for defining commonly used params (e.g., time of the day or mission duration), which can be shared across multiple missions. Once included to description.ext, they will initialize automatically. Some of them can be further customized using specific macros.

Make sure that include path to a3 mod has leading backslash:

#include 'a3functions_fParamsparamCountdown.hpp' // bad

#include 'a3functions_fParamsparamCountdown.hpp' // good
Param templates currently don't work with PBO missions manually copied to MPMissions folder. Unpacked missions, Steam missions and missions which are part of an addon works correctly.

Available Templates

FileDescriptionOptional variables
a3functions_fParamsparamCountdown.hppa3functions_fParamsparamCountdownNoDisabled.hppSet mission countdown (in seconds)
The 'NoDisabled' version has no 'disabled' option, and will pick the middle option by default.
a3functions_fParamsparamDaytimeHour.hppSet starting hour, options are represented by whole hours
a3functions_fParamsparamDaytimePeriod.hppSet starting hour, options are described by words
a3functions_fParamsparamDebugConsole.hppAllow debug console for server host or logged in admin
a3functions_fParamsparamGuerFriendly.hppSet to whom will independent side be friendly
a3functions_fParamsparamRespawnTickets.hppa3functions_fParamsparamRespawnTicketsNoDisabled.hppSet respawn tickets for all sides
The 'NoDisabled' version has no 'disabled' option, and will pick the middle option by default.
a3functions_fParamsparamWeather.hppSet default weather
a3Functions_F_MP_MarkParamsparamTimeAcceleration.hppSets a time multiplier for in-game time. See setTimeMultiplier
a3Functions_F_HeliParamsparamViewDistance.hppSet rendering distance, in meters. See setViewDistance
'a3Functions_FParamsparamRevive.hpp'Set various revive related options Arma 3 Revive


3 Weather Cleveland

See Also

Arma 3 Weather Mod 1.7.10

Retrieved from 'https://community.bistudio.com/wiki?title=Arma_3_Mission_Parameters&oldid=156371'




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